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These discs are based on Sony's Blu-Ray technology, are 60mm wide and housed in a protective plastic, Mini-Disc-style casing with only a small area of disc exposed, storing up to 1.8GB of data.
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Which calls to mind another serious argument for the PSP - its storage solution, the proprietary Universal Media Disc (UMD) format. Under the bonnet, then, the PSP boasts wireless networking support for up to 16 players (although in practice four or eight seems to be the number developers are going for), while games are inserted into a tape-deck-esque slot that opens on the back of the unit. And given how many racing games are on their way to PSP, that's a good thing. Its positioning takes a little getting used to, but after a while it becomes an integral part of the experience, and we can't imagine playing our racing games, for example, using any other form of control. It works a lot like an analogue stick on a console joypad, moving out from the centre point and registering various levels of movement in-game, even though it slides rather than leaning over like a true analogue stick and has something of a dead zone in the centre. On the other side of the screen, the D-pad is a sensible size and feels good, but one of the PSP's trump cards is the analogue nub located just beneath.
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Before we even delve under the bonnet there's the button arrangement - the familiar X, square, triangle and circle face buttons on the right are pressure-sensitive like the PS2's and much less clicky than the DS's, although the shoulder buttons arguably let the side down a bit, and on our units occasionally don't click back up until you jiggle them, it's worth noting.
Nba street showdown psp dif ps2#
PS2 power and a huge screen are among the PSP's features, but they're certainly not the only reasons to be interested. It certainly helps that the glassy face plate and overall stylish look of the unit puts it more in the iPod category of consumer electronics, whereas the DS is, as one industry pal of ours continually points out, basically just a toy by comparison. Both units no doubt have a lot of room for developers to improve, but at the moment graphics whores will vastly prefer the PSP. The DS has been compared to an N64 with extra grunt the PSP has rightly been compared to the PlayStation 2. The screen is glossy, vibrantly colourful and higher resolution than any other handheld we've seen - and could be the key difference between the PSP and the DS in the eyes of the consumer because of its ability to display games are a far greater level of detail. The focal point of the unit is its massive LCD screen with widescreen aspect ratio (16:9).
Nba street showdown psp dif portable#
The PlayStation Portable is rightly revered as a seriously sexy piece of high-tech electronics, and goes much further than the DS in proving that modern handheld gaming devices can be fashionable and extremely powerful. For the time being though, we thought we'd take the opportunity to have a look at what US gamers are getting their hands on this week - and what eager beavers on this side of the Atlantic will be demanding from their friendly neighbourhood importers. More on that in the coming weeks, no doubt, as press releases laden with sales figures for hardware, peripherals and games, details of attach rates (the amount of game sales per hardware unit sold), and all the rest start to land in our inboxes. The fate of the PSP in Europe is still up in the air, with Sony stating very recently that it's at least a few months away from release, but with the system going on sale in the US it gives us a chance to finally see how the two compare in the eyes of Western gamers. The battle of the next-generation handhelds finally kicks into high gear in the States this evening with the launch, at midnight, of PlayStation Portable - Sony's not-quite-direct competitor to Nintendo DS, which is now available worldwide.